![]() ![]() So combat feels good, the world is pretty open, and the questing is throwaway but informative in terms of its tutorial steps. …and then I then had to incubate the bear in an egg by placing it on a nest in my house and snuggling it. I was even able to defeat and eventually capture a bear that was three times my level that’s how active the combat in this game feels. Even with those ease-of-use features, I still felt like I was managing things extremely well, keeping mobile enough to stay out of the way of attacks and unleashing my larger spell attack off-cooldown. I’ve settled primarily on using a magic staff as my weapon of choice, since it has endless ammo unlock crossbows and the shots are homing. What was the most surprising about combat in Chimeraland is how much actions and movement matter. The closest comparison I can make is the way weapons in New World kind of feel. Each of these weapons has their own distinct feel, style of combat, and special attacks. Then I managed to see a pair of daggers, a giant axe, and a rifle to drop. Naturally there’s your classic sword and shield, but then when I picked up the crossbow I was surprised that it was effectively an SMG. This kind of segues neatly into combat, which can feel pretty different depending on the weapon I was wielding. Of course, there are the levels to earn – separate ones for your character’s overall level and individual levels that increase the more you do things like gather and craft – but there’s also the entire major hook of the game: taming monsters, turning them into pets, and then having pets devour other pets to grow stronger.Īt the interim, you’re handed over a pretty bog standard black horse, which is a fine mount and a surprisingly good combat pet besides, but wandering the open world saw me cross paths with so many more interesting creatures that it was hard not to wanna catch ’em all. It all seems kind of mindless, but really it’s all to Chimeraland’s benefit because there does seem to be a lot going on under the hood. It also occurred to me that a lot of the dialogue in-between the quest objectives themselves was extremely superfluous, particularly since the tutorials literally highlight the buttons you’re meant to press anyway. Luckily, making this my second run through the game helped me get acclimated that much faster and set up my initial starting house a lot faster. ![]() Just like the last time I played this game, I started off hurtling through space to land on the surface of a continent face-first, then started following the tutorial quests that guided em through the many systems at play in Chimeraland. (9-star wooparoo max at level 50, oof.I’ve not had a great deal of time in Chimeraland, but one thing is being made pretty immediately apparent to me: This game really is at its best when you lean in to its general silliness and let it all just flow over you like a wave.Ĭonsidering that the polling told me to make a fish person, I took that idea to heart. The only snag is the time it'll take to max those wooparoo out. So even if your evolutions don't yield good results, if you keep maxing and combining them, you will eventually not only get a highly desired wooparoo, but one that is tier 4. ![]() There are only a handful of wooparoo that reach 10 stars currently, and they are all useful/coveted. Here's what I mean:ħ-star + 7-star = random 8-star (not good? then.)Ĩ-star + 8-star = random 9-star (still not good? then.) In theory you will eventually get something good. Max out those unwanted wooparoo and combine them to see if you get something better. Well, this feature gives you an incentive to keep them instead of selling them. ![]() Whether you spend real cash or not, you'll find that you have some units that just aren't that useful. IMPORTANT: The addition of this feature is really good. The end result could be an 8-star Staby, or it could be something completely different that's 8 stars. (tier 2), using a 7-star Pengi (tier 2) or 7-star Death Nine (tier 1), since they are both max level. So in this case, I could evolve my 7-star Staby With a more recent patch, you CAN evolve a wooparoo using a different one, but the result will be a a random wooparoo that is one star higher. ![]()
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